A former CMU PhD grad has released a paper on automating NES games through programming.
Video and links to the paper can be found at:
http://www.cs.cmu.edu/~tom7/mario/
The idea and concept is pretty cool. Basically, the program works by manipulating RAM.
Using random features and running though a "set list" of functions, Mario is able to be controlled programmatically.
For more information on Tom, please check out this site found at:
http://www.cs.cmu.edu/~tom7/
Also, I didn't know about the bug in Mario that allows you to stop a Gomba from the bottom up as long as Mario is moving down it will work!
I feel the pain on the Karate Kid part...that game was a pain.
Happy learning!
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